Quantcast
Viewing latest article 25
Browse Latest Browse All 90

Answer by Kleptomaniac

I solved this a while ago by using LateUpdate() ... not sure if it is exactly a legitimate solution but it seems to work fine: function LateUpdate () { if (transform.rotation != Quaternion.Euler(0, 0, 0)) { transform.rotation = Quaternion.Euler(0, 0, 0); } } Attach this to your child object. Again, there may be a way better way to do this, so don't hold this to me. Hope that helps, Klep

Viewing latest article 25
Browse Latest Browse All 90

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>