Do a tag check. For example:
if (collision.gameObject.CompareTag("Target")) {
Destroy(collision.gameObject);
}
This will only destroy objects tagged with the word "Target".
Do the targets have a specific component attached to them, such as a rigidbody? If so, you can also just check for a component:
if (collision.gameObject.rigidbody) {
Destroy(collision.gameObject);
}
This will ignore objects without a rigidbody, such as your floor for example.
Hope that helps,
Klep
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