Quantcast
Channel: Answers by "Kleptomaniac"
Viewing all articles
Browse latest Browse all 90

Answer by Kleptomaniac

$
0
0
Do a tag check. For example: if (collision.gameObject.CompareTag("Target")) { Destroy(collision.gameObject); } This will only destroy objects tagged with the word "Target". Do the targets have a specific component attached to them, such as a rigidbody? If so, you can also just check for a component: if (collision.gameObject.rigidbody) { Destroy(collision.gameObject); } This will ignore objects without a rigidbody, such as your floor for example. Hope that helps, Klep

Viewing all articles
Browse latest Browse all 90

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>