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Answer by Kleptomaniac

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I solved this a while ago by using LateUpdate() ... not sure if it is exactly a legitimate solution but it seems to work fine: function LateUpdate () { if (transform.rotation != Quaternion.Euler(0, 0, 0)) { transform.rotation = Quaternion.Euler(0, 0, 0); } } Attach this to your child object. Again, there may be a way better way to do this, so don't hold this to me. Hope that helps, Klep

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